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Home > Research > AR Interaction

AR Interaction

Augmented Reality (AR) is a new and emerging technology that overlays virtual content onto the real world. It has been used in a variety of industries including: aviation, commerce, education, entertainment, gaming, healthcare, manufacturing, military, and office settings. 

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Some Examples of AR Include:

Head-Mounted Displays

  • Google Glass

  • Microsoft HoloLens

  • MagicLeap

Mobile Applications

  • Pokémon Go

  • Snapchat Filters

  • Google Lens

  • Amazon's "View in Your Room" Feature

Auditory AR

  • Bose AR headsets

Our lab has completed research about people's first use with AR and have collected data about user performance, preference, and usability for AR hardware, applications, and interaction methods.

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UX Evaluation of the Microsoft HoloLens 1

This study evaluated the user experience and user perceptions of the Microsoft HoloLens 1. Participants completed seven student-related and office tasks. They reported that the device was intuitive and easy to use. Usability and user experience scores were positive. However, participants had challenges typing, resizing and scrolling windows, and accurately selecting items.

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UX Evaluation of AnatomyX

AnatomyX is an educational app about human anatomy for the Microsoft HoloLens and MagicLeap. We evaluated the usability of this app for first time users. Participants enjoyed the visual effects of the app and thought that it was very informative, but they had difficulties using the gesture commands, manipulating the body, and viewing content that had a translucent background.

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Text Input Performance: HoloLens Gesture vs. Clicker

There are two methods used to type with the Microsoft HoloLens 1: "tap" gesture or with a clicker. This study compared user performance and preference of both methods. Users preferred the clicker method. The average typing speed using the gesture was 5.41 WPM and using the clicker was 6.58 WPM.

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Student Perceptions of AR: HP Reveal

HP Reveal is an AR app that allows users to create and share their own AR content. This study was completed to gain insight to how students react to their first use of an AR app. Students were delighted by the experience, but were confused by many of the app's functions due to it's lack of instructions. 

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Intuitiveness of the Microsoft HoloLens 1 Gesture Control

This study evaluated user performance while completing three types of HoloLens 1 gestures that are used to control windows (Select, Drag, and Bloom). Performance was evaluated after completing the tutorial, and then again after a short practice period. Participants' showed the greatest improvement with the Select and Bloom gestures after the practice. 

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