Product Evaluation
Consumer products are everywhere in our lives - from cellphones to board games. As companies advance consumer technology, their hope is that users will have a positive experience using their products. User Experience (UX) methods are used to gain insight about a users' perception about a product.
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Our lab has completed research about the UX of many different types of products that users interact with (from smart homes to restaurant menus).
![BoardGame_OOBE.jpg](https://static.wixstatic.com/media/c357c3_021fcd143d09455b9fc9aaaf25bd4b63~mv2.jpg/v1/fill/w_269,h_190,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/BoardGame_OOBE.jpg)
![SmartHome_OOBE.jpg](https://static.wixstatic.com/media/c357c3_4648540da44c46f6be8d84ce513995fe~mv2.jpg/v1/fill/w_239,h_169,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/SmartHome_OOBE.jpg)
![UX of Consumer Products.JPG](https://static.wixstatic.com/media/c357c3_128950483fbc46a88af22eaf63b5c87a~mv2.jpg/v1/crop/x_60,y_0,w_1234,h_916/fill/w_501,h_372,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/UX%20of%20Consumer%20Products_JPG.jpg)
Assessing the User Experience of Consumer Products
When designing consumer products, it is important to keep the user and their perceptions in mind. This is where UX research comes in handy, as it gives insight to how consumers feel about a product. This poster presentation gives an overview of different UX methods and tools used to assess consumer perceptions and provide guidance to product design.
![UX Corner Poster.JPG](https://static.wixstatic.com/media/c357c3_01186a3307b5477e9f116a274b59db1c~mv2.jpg/v1/crop/x_0,y_5,w_1220,h_905/fill/w_501,h_372,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/UX%20Corner%20Poster_JPG.jpg)
Disseminating HF Knowledge -Â
The UX Corner
The RUX Lab began writing UX Corner articles in Embry-Riddle's school newspaper in 2019 to spread the word about Human Factors and UX, and to encourage students to complete fast-paced research projects. This poster presentation gives a retrospective overview of the experience and lessons learned.
If you would like to learn more about the UX Corner, please visit our UX Corner page.
![Eye Tracking.JPG](https://static.wixstatic.com/media/c357c3_7d1509100a054cafbadeec2a84c9b09b~mv2.jpg/v1/fill/w_501,h_375,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Eye%20Tracking_JPG.jpg)
Eye Tracking Analysis of a Restaurant Menu
The goal of a restaurant menu is to give the customer information about what the restaurant has to offer. This study compared two different designs of one menu - one with and one without color to study how the presence of color affects eye movements. Initial eye movements were different for the two menus. Participants who looked at menu with color viewed the center first, while those who looked at the black and white menu began in the top left corner.
![BoardGame_OOBEPoster.jpg](https://static.wixstatic.com/media/c357c3_259ddf05bac74f83b4ec6dd80e374ac7~mv2.jpg/v1/fill/w_499,h_375,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/BoardGame_OOBEPoster.jpg)
Thinking "Out-of-the-Box" with Board Games
The first interaction of a product is crucial, as it can influence future perceptions and interactions with the product. In this study, an out-of-box experience (OOBE) was completed to assess users' perceptions after their first experience with the board game Photosynthesis.